function dbg_steptrough(int P0); //Step trough this script function dbghud(string P0,string P1); //Add debug information P1 to the fullperformancehud under name P0 function die(string P0); //Kill current script and crash with error P0 function exit(); //(Exit LGS and return control to the game) function getHelp(string P0) return string ; //Get description for for function or symbol P0 function getLevelEditorActive() return int ; //return true is level editor is active function getPerformanceData() return object ; //Retrieve information about performance graphs as an object function getRunningProcesses(object P0) return int ; //get all processes running on computer into object P0 function getTmpFile(string P0) return string ; //Returns a filename for temporary file P0 function inputNewKey(string P0); //(HTML ONLY) Captures current key from HTML keydown or keyup event and maps it to function P0 function lastError() return string ; //returns a string with last error set by system function pop(var P0); //Pop P0 from the stack function push(var P0); //Push P0 on the stack function quit_cb9(int P0,string P1); //Quit the game with error code P0 and error message P1 (errorcode 0 ==success 777 === restart) function resetarray(var P0); //Reset values in array P0 to zero function sizeof(var P0) return int ; //return array size of P0 function store_settings(); //stores all configuration variables. function testout(string P0); //Output line P0 into test log (for lgstests.xml)
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