Rage against the corporate bullsh*t


Uploaded this vid:

This video demonstrates that Intel does not update their drivers for windows with new features.

This is what makes it hard for a small time developer like myself to support all of the different hardware out there.
Corporate politics, profit margins.
Caring about customers? no sir…

End of rage moment here…

Sincerely hoping that Vulkan matures with better support. (Currently not upgrading to Vulkan since we would leave to many folks behind…)


Menne Kamminga

PS: working on new version! new features + bugfixes are incoming!
PPS: If you install Linux on a core i3 2nd gen CPU, you can get LBZ to work…

Windows & code signing.


Previous versions of LemmingBall Z were digitally signed by me. (Menne Kamminga) Meaning, as long as lbzwin.exe carried that signature, you could be sure it came from me.

Unfortunately this costs money… around 100 to 500 euro’s each year.

This year I decided to stop digitally signing my game, since I lack funds to buy the certificate required.


What this means for you:

  • You may receive a warning from Windows  smartscreen that lbzwin.exe or cb9_1.exe is not trusted.
  • You may need to click “run anyway” in some dialog before LemmingBall Z will run.
  • If you want to be safe, you should download the game only from https://lbz3d.com, not from other sites.





9013: a few fixes.



Uploaded version 9013 of the game/engine.


  • Yellow stuff when @ low performance: gone!
  • No more missing fmodex.dll! :D no longer is any DLL required for the game.
  • Fixed 2 potential crashes and 1 “getting stuck” situation.


  • Fullscreen mode rendering performance increased
  • A bit more smoothness

Too fast! Gotta go smooth….

9003 is released. It is primary a bug fix release.

Following stuff was done:

  • We now have a frame-limiter: if you have a screen that can sync at 120 or even 144 Hz: use console (F12) to do “set v_FrameLimiter 145”
  • Upgraded to SDL 2.0.5 because some folks were having focus problems.
  • Can now resize the game window! (If you play windowed of course)
  • Receiving of data on the client is now handled different, should stutter less when you are client.
  • VSync can now be turned on/off with the v_VSync console var
  • A couple of crashes were fixed.