IT`S OVER 9000!!!

Greezz @all,

finally we pass the magical Treshold of version 9000!

And we celebrate this with loads of news

Leaderboards, accounts and commmunity features

  • players can register their nicks [so you can become the warrior of legend among the community]
  • leaderboards finally allow players to check how they rank against each other
  • a three-tier ranking system will unlock higher transformations
  • friendslists for faster matchmaking

Loads of new transformations

  • most characters have at least the common transformations (depending on player ranking)
  • some characters got made-up transformations
  • aura get improved looks with player ranks

Beautiful new levels

The standards for level design have also risen a lot, now featuring elaborate and authentic anime backgrounds made with love.

Lights, shadows and particles

Enjoy the leaps and bounds LBZ made with new lighting and particle sytems… I am sure our coder would add about 27 feature points to count up how much everything has improved, but I think its enough to say: It looks amazing!

Improved netcode

A new state-of-art netcode will provide more precision than ever in online games.

Low-performance tweaks

Several tweaks to the engine give weaker systems a good boost in performance.(Unfortunately, buisness cards with low versions of openGL will still have troubles).

Moves got optimized for speed, speed, speed

Since LBZ is extremely fast paced, we worked out a lot of little helps to allow the player to focus on his fight without getting his controlls confused.

And we arent even done yet – heres some new stuff to come:

  • even more beautiful levels – to come as they get finished
  • better graphics for the moves – to come with small updates every now and then
  • a new generation of models – to come… well, when they are done

Have a lot of fun with this greatest version of LBZ, one that allows to use caps and say…

IT`S OVER 9000!

Preparing for 9001

Some might have noticed that we already reached version 9000.

So we are preparing something a bit bigger then the common update…

Currently in progress and public beta:

  • New transformations.. lots of it – and more to come.
  • An account system with leaderboards:
  • – Unregistered players will have only access to SSJ transformation
  • – registered players gain access to SSJ and SSJ3 transformations
  • – registered players whose leaderboard ranking exceeds novice class gain access to ssj 3 and god transformations
  • – registered players whose leaderboard ranking exceeds intermediate class gain access to god  and ssj god transformations

-> the account beta is already runing, the latest content update will give you instructions on how to activate it.

Note: we are currently trying to figure out what score palyers need for the single classes

Currently in progress and not in public access:

  • new light&shadow system
  • performance upgrades
  • networking upgrades
  • a new character with at least 3 transformations – no promises we get him done for 9001
  • ==> EDIT: Sorry, I wont make it in time – i underestimated the char and need to watch a bit more anime to get it done properly
  • improved help tables for all chars… but these are even less likely then the new char…sorry

so long!



New approach at Ichigo and Kakashi



The pure LBZ gameplay was made for Dragonball characters. Ichigo and Kakashi clearly do not fit into that sheme.

Thats why their movesets got a bit changed  and now focus them mostly on being melee experts.

This means:

  • Kakashis long range attacks are reduced to shuriken, kunai and giant horizontal shuriken (working like the horizontal beams)
  • Ichigos long range attacks have been reduced to horizontal ones
  • The strength of their close range attacks has been increased

A weird side effect is, that these two are now perfect characters for newbies to learn how to play, as well as overpowered weapons for skilled players.

I guess, we will have to nerf them a lot in next time, but for now…

… have fun!

New tutorial – learn to fight in 3 minutes….

We added a little tutorial section to the F1 documentation.

It contains 5 short lessons to learn how to get combos, get quicker combos, boost energy attacks and make sure the enemy wont get away.


Ideas how to make it more clear, or what we should add as well, are welcome.


Have phun!