Rev 1599
* major change: Superhits nerfed down a lot
+ hard punch (hold 1 at close range) buffed: more speed in kaoken, faster charge, blockbreaking
* Vegeta: 1+2 and 2+D changed places; the followup, 1+k, is now 1+2 as well
* Gotenks: 1+2 and 2+D changed places; the followup, 1+k, is now 1+2 as well
~ Piccolo: SBC fixed
* Goku: SSJ God model added – needs 2500K base powerlevel
controls menu fully functional again
Hi folks,
Crashes in the game when using rocks + crashes in the control menu have been fixed.
Also simplified the entering of controls into the menu.
Crash when entering the controls menu…
Hi folks!
Looks like the game crashes when entering the controls menu.
For now, try editing the configuration.xml to change keys!
Will fix soon! :)
Cleanup engine update 8726
Cleans up a lot of the internal systems.
Should be a bit more verbose about errors towards developers.
Version 8725, Revision 1580
Version 8725
– improvements on new GUI
Rev 1580 (+ buff | – nerf | ~small change or fix | * major change)
~ The Buus : beam (2) back to normal
* Guldo: 2+D is now a sneaky homingball attack: the balls slow down as long as the opponent is moving to strike as soon as he stops
* Guldo: 2+U is now a medium to big sized ball that flies fast at low and slow at high charge
+ Goku: 2+D rush at high energy buffed
* vegeta: 1+2 now converts all players energy into damage. The enemys energy is added to his defense
– Tien: 2+D clones got a bit slower
* Tien: 2+U is now a bigball
* Tien: 1+2 is now tribeam – note: 1+K after tribeam sets follow up explosions
* Tien: DRLK now lets tien throw a blinding solar flare
~ All: Kiballs got a bit smaller
– Bojack: energy bonds only disable actionkeys but do not stun completely anymore
+ Spaceballz: New background
+ Krillin: 1+2 now spawns up to 10 balls, depending on charge; and if transformed, they become deadly discs.
– Krillin 2+D : this will spawn only two homingballs in future; ideas for a new move are welcome
– Raditz: 1+2 knockout reduced
* GUI colors changed