IronBulma wants you to vote!

We really wanted Bulma to be a part of LBZ…

If anyone can outsmart Tony Stark, it is of course Bulma.
So people should not be surprised to see her in an extremely improved fusion powered battlesuit.
Repulsor beams (2), a devastating NapalmLaucher(2+U), massive MissleLauchers (2+D) and mighty PulseBlasts(1+2) will show these high powered aliens that the earth is not without defense.
And if that ainĀ“t enough, there is always the panic button (DRLK, then spam 1)…

We hope you will enjoy a nice Iron Man feeling in a decent Dragonball Z athmosphere

Oh… and please vote for us at IndieDB:
http://www.indiedb.com/games/lemmingball-z

Bulma would be happy.. and we might be encouraged to push forward with the next chars to come ;)

Kakashi reboot

Greetings,
Long overdue, we decided to finally give Kakashi the upgrades he needs to fit the state of art: Three of his special attacks now work like jutsus in naruto, means they change their attributes with chargetime:

2 – Chidoribeam (we need this one to struggle with other players)
2+U – Fireball, Dragonflame, Inferno
2+D – Substitution, Shadowclone, Phalanx
1+2 – Shuriken, Wall of Blades, lightning Wolfpack

Though people dont like to read much (and i dont like to write much), I suggest you find out on your own what effects the single jutsus bring with them.

Other changes since the last news:
– Major changes in the scripting language allow changing the moves behaviour even after releasing it
– a few
– Kiball + Aura = faster movement towards opponent
– New class of moves: Area of effect moves
–>dodoria, evil buu: venomous clouds
–>guldo: field of frozen time
–>dabura: flamethrower
-> ginyu: poisonous homingballs will follow the opponent and damage on touch
– Shield now also reflects, making the old reflect obsulete
– Boomerang moves (used at… oh wait, the wielders are not released yet)

Weird things happening at the minor characters:
Some people may have noticed that some out our minor characters had weird changes in their movesets in last time, partially they now use moves that do not match them at all.
Since these minor characters never had real own movesets, we decided to use them for fieldtests of moves for new upcoming characters – have fun in testing them and guessing who could be who ;)

Punches, kicks and a divine model

Rev 1599
* major change: Superhits nerfed down a lot
+ hard punch (hold 1 at close range) buffed: more speed in kaoken, faster charge, blockbreaking
* Vegeta: 1+2 and 2+D changed places; the followup, 1+k, is now 1+2 as well
* Gotenks: 1+2 and 2+D changed places; the followup, 1+k, is now 1+2 as well
~ Piccolo: SBC fixed
* Goku: SSJ God model added – needs 2500K base powerlevel

Version 8725, Revision 1580

Version 8725
– improvements on new GUI

Rev 1580 (+ buff | – nerf | ~small change or fix | * major change)
~ The Buus : beam (2) back to normal
* Guldo: 2+D is now a sneaky homingball attack: the balls slow down as long as the opponent is moving to strike as soon as he stops
* Guldo: 2+U is now a medium to big sized ball that flies fast at low and slow at high charge
+ Goku: 2+D rush at high energy buffed
* vegeta: 1+2 now converts all players energy into damage. The enemys energy is added to his defense
– Tien: 2+D clones got a bit slower
* Tien: 2+U is now a bigball
* Tien: 1+2 is now tribeam – note: 1+K after tribeam sets follow up explosions
* Tien: DRLK now lets tien throw a blinding solar flare
~ All: Kiballs got a bit smaller
– Bojack: energy bonds only disable actionkeys but do not stun completely anymore
+ Spaceballz: New background
+ Krillin: 1+2 now spawns up to 10 balls, depending on charge; and if transformed, they become deadly discs.
– Krillin 2+D : this will spawn only two homingballs in future; ideas for a new move are welcome
– Raditz: 1+2 knockout reduced
* GUI colors changed

Little problem – quickfix

Last Engine update had a little bug that causes the game to crash before the updater catches in.
To get that issue solved, you have to delete the profilefolder “mydocuments/LBZ ALPHA game data”

Sorry for the inconvienience – we blame windows for it, under Linux there were no troubles :P