In case you were wondering…

The 13 MB update is a preparation for what is coming… but it is not yet the new update i am working on!

Just in case you were wondering what is taking so long: converting 83 models takes time… Why convert? Check out these screenshots:

shot88 shot89

  • The 1st screenie… the engine is rendering @ 200 FPS… stable too… judging from the graph… this is new models… thought up in 2004. Implemented by myself in 2015
  • The 2nd screenie… the engine is rendering @ 120 FPS… also pretty stable… but every onscreen model takes a couple of milliseconds to render…. This is the old model format… thought up in 1998…

 

For 4 player games.. the difference is even bigger!

 

So… be patient… speed is coming! :D

Mother of all updates! :)

Hi folks!

All these sleepless nights caring for my little boy bring a lot of ideas.

I have been working on the next update of the game engine:

These are things i have done so far:

  • The renderer is now completely OpenGL “Core profile”, no more deprecated (old) functionality! (And perhaps in future: android support?)
  • Fixed a lot of stutters in the rendering, game feels a lot smoother now.
  • Many more frames per second…
  • Lower cost to do particles…. 2000 particles were a lot for the previous version…. tested to 100.000 particles with the next! :D
  • New network protocol features to make network play smoother.

This is what i am still working on:

  • discovered that the old models (MDL) render very very slow… more then 50% of CPU is wasted on this: so i am converting old models to new models.
  • Tuning and testing of all the new code… it’s a big update… so a lot of testing!

 

Greetz,

 

Menne

Houston… we have a baby…

Hi folks!

Just posting to let you all know my wife gave birth to our first son. Mother and baby are both fine!

Of course this means a little less nerd-time for me, and a bit more father time. Next update may take a bit longer!

We are a very happy family!

PS: next update is going to be a big one! ?